Humankind reviews5/19/2023 In Disco Elysium the player is tasked with investigating a freakish and peculiar murder and finds out what happened by interacting with the somber, snarky citizens of a small district in Revachol called Martinaise and its odd underbelly. These criteria are as follows whether I can understand and interpret the creative intentions behind the game and the context around the artist or team that created the game, how the aesthetics (the art style, animations, music etc.) help reinforce the games world and its themes, and finally and most importantly, how it actually feels to play the game. ![]() I know that’s a big claim to put into a review of a game, so I want to make it as succinct as I can how I judge any artform whether it be classic art, modern cinema, or in this case videogames. These are all ingredients that went into creating an intoxicating and charming brew, and the interactivity of videogames may have been the only cup able to hold such a concoction together for us to gulp down. Disco Elysium is excellent because of its heady, exhilarating, and immersive narrative, its innovative and unique gameplay mechanics and approach to sprawling choices and dialogue, its comical yet brooding characters, and even its user interface. A perfect mess of watercolor expressionism and dark humor, the game pierces through the fog like the clarion call of Revochol’s trumpets on a hungover morning. The underdog spirit and creative intentions of the indie video game collective ZA/UM are resoundingly clear and on full display in the game Disco Elysium, which rewrites how we experience narrative in Role-Playing-Games and pushes the boundaries of what the interactivity of video games can do for modern storytelling. ![]() ![]() Hey, at least bro still feels things when he sees dead bodies.
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